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Status of MPL3D Solar System v1.2 features
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PostPosted: Fri Nov 28, 2008 4:22 pm    Post subject: Status of MPL3D Solar System v1.2 features Reply with quote

We are currently working in the new version v1.2, it includes so far:

- New logarithmic brightness system for the stars and the starfield. It is based on the real apparent magnitude of the stars, that fits the logarithmic perception of the human eye, giving a more natural sensation to the star rendering.

- Exponential camera zoom for planets and moons. Right now, it allows to get 10,000 times closer to these bodies, enhancing the experience of large magnitudes in sizes and distances.

- New camera speed algorithm. The camera speed is now directly proportional to the distance to the surface of the closest body. In this way, the closer the camera gets to the surface, the slower it goes, allowing a much better control.

- Camera collision system for the solid bodies. This prevents the camera from entering the planets interior (as well as stars, etc.) For example, the orbiting bodies will 'push' the camera if the camera lies in its orbital path.

- Many other little changes, including a new star flare system, affected by the 'solar filter' option, as well as new textures to be applied accordingly. These are samples of the Sun and its new looks:

(all pictures show work in progress)


Upper pics show solar filter on, while right most ones show solar flare on. Maximum brightness (and standard setup) is the bottom-right picture.

Also, have a look to the new star flavours:



We still would like to add some other features for this version, including at least:

- Atmosphere shader, for planets with atmosphere.

- Better textures for the main planets.

As well as other improvements that are being studied, and that will be incorporated into the simulation, as time allows us, being it v1.2 or other future versions.
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PostPosted: Sat Dec 20, 2008 10:41 am    Post subject: Reply with quote

Please have a taste of the new gravitatory stellar particles, that we are evaluating for replacing the current ones:

http://www.4shared.com/file/76823841/a1b1649f/MPL3D_Solar_System_-_WIP_stellar_particles_v12.html

They can be seen affected by the different parameters. By now the future use would be the one shown at the very beginning of the video, although other uses could be studied.

Feel free to comment. All feedback is appreciated.
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GalaxyExplorer
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PostPosted: Sun Dec 21, 2008 2:06 am    Post subject: Reply with quote

Nice refinements - looking forward to it Smile.
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PostPosted: Thu Jan 15, 2009 6:15 pm    Post subject: Reply with quote

Quote:
Nice refinements - looking forward to it Smile.

Thanks Wink

Here is a video showing the new particles as they will appear for our Sun:

http://www.4shared.com/file/80790887/caa4851a/MPL3D_Solar_System_-_Stellar_particles_v12__WIP_.html

Each particle is a now a little bit more complex than before, having a new 'photon' look. Also, its trajectory system is more refinated and advanced.
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PostPosted: Sat Jan 17, 2009 5:08 pm    Post subject: Reply with quote

A nice improvement on particle effects, are there other graphical refinements planned in this release ?
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PostPosted: Sun Jan 18, 2009 10:36 am    Post subject: Reply with quote

Well, to answer the question, yes.
As stated above, at least it is pending to:

- Apply an atmosphere shader (shader already developed).
- Revise textures for main planets.

The new particles were not really planned for this release, it happens that the current particles poped up with a technical problem when trying to apply the exponential camera zoom on them.
And so, due to this and other issues, we have already spent the major part of the scheduled time for the update. To be honest, this is getting longer than what we initially thought.

Although exponential camera zoom is already working, it must be polished for a better integration into the current system.
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PostPosted: Sat Feb 28, 2009 11:11 am    Post subject: Reply with quote

Here is a detailed report of the current advance:

http://www.mpl3d.com/Featuresv12.htm


Last edited by MPL3D on Mon Mar 16, 2009 5:42 pm; edited 1 time in total
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PostPosted: Sat Feb 28, 2009 6:18 pm    Post subject: Reply with quote

Looking good, I'm looking forward to the release Very Happy.
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PostPosted: Sat Mar 14, 2009 12:10 pm    Post subject: Reply with quote

Thanks, GalaxyExplorer. I'll get in touch with you to make sure that you are one of the firsts to enjoy the new version.

There are two new Work In Progress (WIP) videos available:

Betelgeuse video:

http://www.4shared.com/file/92729362/79f5dcd6/MPL3D_Solar_System_-_Betelgeuse_v12__WIP_.html

Shows the surface animation for such a big star like Betelgeuse, that it is not able to maintain a completely spherical shape. Video is in time speed +1. Also, the 3d star sound can be heard.

Gravitatory particles video:

http://www.4shared.com/file/92727112/d5efe94c/MPL3D_Solar_System_-_Gravitatory_particles_v12__WIP_.html

Here can be seen two close stars in the Algieba star system (Eta Orionis).
These stars are very massive, and so they are their gravity forces.
The stars are not close enough to produce a direct mass transfer. However, solar winds and big Coronal Mass Ejections (CME) can be captured by close stars, specially if the eruption heads towards the companion star. 3d star sound has been recorded too.

These videos have been recorded in 16:10 (panoramic). If you see the videos stretched in the web page, download and play them with the Windows Media Player or any other player of your choice.
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PostPosted: Sun Mar 15, 2009 10:08 pm    Post subject: Reply with quote

MPL3D wrote:
Thanks, GalaxyExplorer. I'll get in touch with you to make sure that you are one of the firsts to enjoy the new version.


Thank you ! Very Happy.

Quote:

There are two new Work In Progress (WIP) videos available.


Very nice work indeed and I'm extremely impressed with such an accurate simulation. MPL3D Solar System Simulator would make an excellent tool for those starting out on Astronomy courses at university. I was a student with the Open University here in the UK and I was learning an "Introduction to Astronomy" course - something like this would have been a very useful aid to learning about how stars work etc along with the books they had set me to read. There have been plenty of software packages over the years that have done a good job but none have managed to simulate stars like your application does. I think it's a good all round simulation and I hope that many schools, colleges and universities have the sense to install or recommend it to their students who are learning about astronomy.
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PostPosted: Thu Apr 16, 2009 1:44 pm    Post subject: Reply with quote

Thanks again for your kind encouragement, GalaxyExplorer. The simulation keeps reaching more people every day, although it is not having the proper promotion, as we have limited resources for that.

Now for the latest images. Please enjoy these views of the Earth, as the latest WIP version of MPL3D Solar System v1.2:







(Click on the images to enlarge.)

Other advances since last news:

-Camera speed algorithm: + 5% (total advance 100%).
-Camera collision system: + 5% (total advance 95%).
-Exponential camera zoom: + 10% (total advance 95%).
-Planetary shaders: + 30% (total advance 60%).
-High resolution textures: + 10% (total advance 40%).
-Angular Size in Pixels: + 70% (total advance 95%).

A normal map shader for the rocky planets is going to be included, if available, so base feature number 7 has changed its name from 'Atmosphere shader' to 'Planetary shader'. It should not add many time to the task itself, as it has been easily integrated. See the complete report: http://www.mpl3d.com/Featuresv12.htm.
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PostPosted: Thu Apr 16, 2009 2:47 pm    Post subject: Reply with quote

Your welcome Smile

OK, well I must say these new screen shots of Earth do look remarkably realistic. They certainly made my jaw drop the first time I looked Laughing. The new model feels bigger and looks smoother than the old model. I think it's because the mountain ranges aren't as pronounced in the new one and it looks better for it. The terminator is shaded with more range this time around and the atmospheric effects works well with the model.

I encourage you to post these in the Frontier forum to show them what you've managed to achieve or you may want to wait until the whole release has been finalized first.

Lastly, and sorry as this is off topic, but I'd like to ask if you have visited the "Infinity: Quest for Earth" website yet ? If not then I'll just mention that it's an online game in development that will attempt to simulate the entire Milky Way procedurally with a great many real systems included. So far it's looking great but could be a year before the beta phase starts.
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PostPosted: Thu Apr 16, 2009 6:57 pm    Post subject: Reply with quote

Thanks for the feedback, we are currently attempting to improve the Earth even a little bit more, now that it is on target.

We are replacing the shaped mountains for normal maps, while the current 3d 'extradet' objects could be renamed to something like 3d-topological objects.

It is pending to show the exponential zoom in action, the Earth becomes huge in dimensions, and it is possible to enter the atmosphere, although the final configuration is not decided yet, as the current result can be improved. Nevertheless, we expect to produce soon a WIP video about this.

Also thanks for the idea about the Frontier forum, but I think that it would be more appropiated to wait, otherwise I think that it is a little bit intrusive to post there.

Yes, I'm aware of "Infinity: Quest for Earth", thanks anyway for the comment, as it could have happened that I wasn't.

Quote:
So far it's looking great but could be a year before the beta phase starts.

That's what I've been hearing from it since the first time...A couple of years ago?
Well, I think that project image is in danger because it is heavily ambitious and there are too many expectations about it. There are many aspects that are still unknown, or how realistic it would be as a whole.
Of course, it is a great initiative, and it counts by far with a greater community and resources than we do, so I hope to see it released someday.
If they do not do it, someone else will, as it is a matter of time that all we can travel in our universe using our computers... not to say about MPL3D Solar System Wink
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PostPosted: Sat Apr 18, 2009 12:33 pm    Post subject: Reply with quote

MPL3D wrote:
It is pending to show the exponential zoom in action, the Earth becomes huge in dimensions, and it is possible to enter the atmosphere, although the final configuration is not decided yet, as the current result can be improved. Nevertheless, we expect to produce soon a WIP video about this.


I'm really looking forward to seeing this Smile.

Quote:

Also thanks for the idea about the Frontier forum, but I think that it would be more appropiated to wait, otherwise I think that it is a little bit intrusive to post there.


That's fair enough. I was thinking of mentioning the new version over there myself once I've played around with it a bit, mainly because many fans of the Elite series of games are in to Astronomy. They are always posting about other space games etc on there.

Quote:

Yes, I'm aware of "Infinity: Quest for Earth", thanks anyway for the comment, as it could have happened that I wasn't.

Quote:
So far it's looking great but could be a year before the beta phase starts.


That's what I've been hearing from it since the first time...A couple of years ago?


I remember that too. Not long ago I came across a post in their forum about the graphics engine nearing completion and work has already been started on content like the Earth being modeled and refined. Networking with client and server is also underway right now. I'm glad that the programmer takes donations in the form of ship models, station models and music as that should take some work load off him. Seems like there is still a lot of work ahead though.

Quote:

Well, I think that project image is in danger because it is heavily ambitious and there are too many expectations about it. There are many aspects that are still unknown, or how realistic it would be as a whole.
Of course, it is a great initiative, and it counts by far with a greater community and resources than we do, so I hope to see it released someday.


We do need a new a game of that genre that is comparable ( and even better than ) to Elite: Frontier/ First Encounters. There is the Russian Mod to First Encounters which is showing promise and it's improved the graphics to the game immensely. I will be looking forward to seeing what else they can do.

Quote:

If they do not do it, someone else will, as it is a matter of time that all we can travel in our universe using our computers... not to say about MPL3D Solar System Wink


I agree.
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PostPosted: Tue Apr 28, 2009 12:22 pm    Post subject: Reply with quote

Quote:
...the exponential zoom in action...
I'm really looking forward to seeing this.

I understand this may cause some expectation as well, however I must hold your enthusiasm. Although atmospheres can be entered, and now you can visit planets like Mars and Venus, we haven't achieved all our goals yet.
For example, there is no Rayleigh scattering, and the camera still doesn't follow the planet. Apart from this and other small issues or lack of functions, everything is acceptable, so it could go as it is for this release.

Quote:
many fans of the Elite series of games are in to Astronomy. They are always posting about other space games etc on there.

Ok then, we will be posting there when the release is done. Of course, you may feel free to post anywhere whatever you consider remarkable or appropiated. All support and promotion is appreciated.

Quote:
... "Infinity: Quest for Earth", ...
Seems like there is still a lot of work ahead though.

I can tell by myself how much work does it takes just to construct a good, or even a working, base system. It would be amazing to see it finished. I've seen that they released a test environment for space combat or something like that.

Quote:
We do need a new a game of that genre that is comparable ( and even better than ) to Elite: Frontier/ First Encounters. There is the Russian Mod to First Encounters which is showing promise and it's improved the graphics to the game immensely. I will be looking forward to seeing what else they can do.

Oh Elite, the game of games Wink
I agree nothing is and nothing has been comparable to the feeling of that game. I wonder if this has been idealized nowadays, because we won't be able to feel again in the same way that we did in the 80's or 90's anymore.
I think that we can consider the Russian Mod as the awaited Elite IV, it brings the graphics up to date, while maintaining the game fidelity. Excellent initiative, and I'm looking forward to a 'whole package' publishing, full of media and that. I hate to be gathering good collaborations here and there.

Thanks once again for all your comments Wink

Allright, and now for the improvements. I want to show you the latest Earth. It is likely to be the 1.2 final, as there are more areas to cover, and they must be done in a reasonable period of time:



As you can see, in the previous version it was missing the specularity of the sea. Also clouds have been made more 'solid'.
Also here, background stars are attenuated by the brightness of the Earth.

All feedback is welcome Rolling Eyes
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